tlib
tlib是一个轻便、精小的win32窗口程序框架,配合ResEdit工具来绘制图形程序的用户界面,仅仅通过少量的代码来实现对图形界面的控制
Demo
使用ResEdit新建一个Resource script(*.rc)工程,并绘制一个窗口界面,保存文件为resource.res
编写程序(注意使用GB2312编码)
#include "resource.h"
#include "tlib.h"
/*----------------------------------------------------------------------
| TMainWin
+---------------------------------------------------------------------*/
class TMainWin : public TDlg {
public:
TMainWin(TWin *_parent = NULL);
virtual ~TMainWin() override;
TMainWin(const TMainWin &) = delete;
TMainWin &operator=(const TMainWin &) = delete;
virtual BOOL EvCommand(WORD wNotifyCode, WORD wID,
LPARAM hwndCtl) override final;
virtual BOOL EvCreate(LPARAM lParam) override final;
virtual void Destroy(void) override final;
virtual BOOL EvClose(void) override final;
private:
HWND btn1Wnd;
HWND btn2Wnd;
HWND btn3Wnd;
};
TMainWin::TMainWin(TWin *_parent)
: TDlg(IDD_DIALOG1, _parent) {
hAccel = ::LoadAccelerators(TApp::GetInstance(), MAKEINTRESOURCE(IDR_ACCELERATOR1));
}
TMainWin::~TMainWin() {
}
BOOL TMainWin::EvCreate(LPARAM lParam) {
btn1Wnd = GetDlgItem(IDM_OK);
btn2Wnd = GetDlgItem(IDM_CANCEL);
btn3Wnd = GetDlgItem(IDM_EXIT);
return TRUE;
}
BOOL TMainWin::EvCommand(WORD wNotifyCode, WORD wID, LPARAM hwndCtl) {
int wmId = LOWORD(wID);
switch (wmId) {
case IDM_OK:
::MessageBox(NULL, "你按下了确认键", "提示", MB_OK);
break;
case IDM_CANCEL:
::MessageBox(NULL, "你按下了取消键", "提示", MB_OK);
break;
case IDM_EXIT:
::MessageBox(NULL, "关闭界面", "提示", MB_OK);
DestroyWindow(hWnd);
break;
default:
return FALSE;
}
return TRUE;
}
void TMainWin::Destroy(void) { PostQuitMessage(0); }
BOOL TMainWin::EvClose(void) {
EndDialog(0);
PostQuitMessage(0);
return TRUE;
}
/*----------------------------------------------------------------------
| SimpleUIApp
+---------------------------------------------------------------------*/
class SimpleUIApp : public TApp {
public:
explicit SimpleUIApp(HINSTANCE _hI);
virtual ~SimpleUIApp() override;
SimpleUIApp(const SimpleUIApp &) = delete;
SimpleUIApp &operator=(const SimpleUIApp &) = delete;
virtual void InitWindow(void) override final;
};
SimpleUIApp::SimpleUIApp(HINSTANCE _hI)
: TApp(_hI) {
}
SimpleUIApp::~SimpleUIApp() {
}
void SimpleUIApp::InitWindow(void) {
mainWnd = new TMainWin();
mainWnd->Create();
mainWnd->Show();
}
auto main(int argc, char **argv) -> int {
HINSTANCE hInstance = GetModuleHandle(NULL);
SimpleUIApp app(hInstance);
return app.Run();;
}